While the Rock Band drum set was basically four pads laid out beside one another, RedOctane's hardware design was aiming for something closer to a real drum set. RedOctane crafted new wireless guitars, along with a USB microphone and a whole new drum set. With Harmonix having shown what a full four-player band was capable of, Activision wasted little time jumping on the bandwagon. It's one of the band's best and is one of the highlights of On Tour. Song to rock to: Head-scratchingly, this is the only music game to feature Incubus' "Anna Molly," which is a fantastic track off their "Light Grenades" album. Of course, with an expensive peripheral out there, that naturally meant Activision needed a follow-up, but we'll get to that later. The game itself, however, was executed fairly well, with Vicarious Visions offering some good note tracking and generally nailing the spirit of the Guitar Hero series. It was uncomfortable at best and carpal tunnel-inducing at worst. The idea was to hold down the four (as opposed to the normal five) colored frets with the left hand while strumming with the stylus and the touch screen. The answer came in the form of a special "Guitar Grip" peripheral that was slotted into the DS and DS Lite's Game Boy Advance slot. The main one being, of course, how can one even play a Guitar Hero game on a handheld? So while Neversoft was off working on the next Guitar Hero game, developer Vicarious Visions was assigned to Guitar Hero: On Tour for the Nintendo DS. When Activision said they wanted Guitar Hero everywhere, they meant everywhere.
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